The western angle of adventure anatomy (no, it's not Universal, what is accustomed as adventure anatomy in abundant of the apple is absolutely different) dictates a beginning, a average and an end. It dictates setups and payoffs. It dictates some array of change to appear to a accident or a character.
Let us appraise the alpha of the story.
In the beginning, something happens that sets something abroad in motion. Pretty simple.
In beeline adventure anatomy (1~2~3) the alpha happens area you would apprehend it, at the beginning, but there are abounding added means of accomplishing it. There is a accessory alleged framing, area you "frame" your adventure with the endure scene. (3~1~2~3.) Usually, with this device, the endure arena is torn in two and the adventure starts with the aboriginal bisected and ends with the additional bisected of that scene. Sometimes the endure arena is repeated, but on the additional reading, we apperceive abundant more, so it seems new, the meanings of the moments assume different. The alpha happens additional in this technique.
Sometime, you ability abuse this even added and alpha at the middle, again go aback to the alpha and acquaint the adventure through to the end. (2~1~2~3.) This can be a actual agitative way to acquaint a adventure if handled well. It creates an actual intrigue, again goes aback to explain what advance up to it, how it happened, again resolves it.
One of my admired non acceptable adventure cogent techniques is the non-linear structure, area things appear absolutely out of arrangement and the clairvoyant isn't abiding of annihilation until the final moments of the story. (3~2~6~1~4. Or something.) In these, the alpha can be in the average or, as with the cine "Memento, at the actual end, or anywhere in between. This is a difficult accessory to use well, but if it is mastered, it can be blood-tingling to apprehend because every moment keeps you guessing. A actual appalling but advantageously acceptable (and marvelously surreal) atypical that uses this address is Samuel R. Delany's Dhalgren. That one not alone starts about in the middle, it starts mid-sentence!
Even aural these non beeline or non acceptable means to acquaint a story, however, the section itself has a beginning. It needs that moment or accident that makes the clairvoyant wish to apperceive what's next. No amount area in your adventure you start, starting on something that creates astriction or abruptness or abashing or acceptance or something is actual awful recommended. At atomic in the Western angle of adventure structure.